Battle Royale Rules | Parsec Automation Corp.

The Parsec Premier League Battle Royale Ultimate Gauntlet Tournament of Champions Extraordinaire 2020Last modified April 20, 2020

Brave heroes, adventurers, and ill-informed rogues who hath wondered afoul of their initial intent: hear us now, as we impart unto thy eye and ear the rules and guidelines for the array of quests that together, comprise the thrilling spectacle that is the Parsec Premier League Battle Royale Ultimate Gauntlet Tournament of Champions Extraordinaire 2020.

General Advice We Recommend You Heed:

The components that comprise the Parsec Premier League Battle Royale Ultimate Gauntlet Tournament of Champions Extraordinaire 2020 are not for the faint of heart. We, the game masters of the Parsec Premier League Battle Royale Ultimate Gauntlet Tournament of Champions Extraordinaire 2020, belive all of you to be of sound body, mind, and spirit. With such, we caution that you give every task its due diligence, lest you find yourself prematurely losing, cast out of the tournament, and left licking your wounds as your hopes of grandeur slip through your fingers.

Once you have been eliminated (and this will happen), we ask that you continue to join the weekly festivities. While you will no longer be partaking, there is still a spectacle upon which your eyes and ears can feast. Having cast aside the pressures of your pursuit of the relic most holy (the Parsec Premier League Battle Royale Ultimate Gauntlet Tournament of Champions Extraordinaire 2020 trophy), you can relax and watch the fellow participants try their lot.

This rule, above all other rules before and after it, is of the utmost importance. Decreed by one of the cofounders of the Parsec Premier League Battle Royale Ultimate Gauntlet Tournament of Champions Extraordinaire 2020 games, Sir Billiam Rokonious CTOeth of the great kingdom Parsec, the rule of "having fun" is one which must be observed at all times. Fail to heed this rule at your own peril, weary traveler.

Round One: What is Jeopardy?

All Players, All Teams

Match will take place within the GotoWebinar (GTW) console. Be sure to register to secure your entry.

General Rules of Play

Hosts will select the first question/category since there has been no established winner. The hosts will then read the clue, after which any player on any team can “buzz in,” within the 15 second time limit, by submitting their answer (in the form of a question of course) in the “chat” feature within the GTW console. The host recognizes the first team to buzz in and will read the first submitted response.

As in the TV game, contestants must give a response in the form of a question. Teams are allowed to discuss their responses prior to buzzing in, but once a person buzzes in, no one else on their team will be recognized so make sure you are confident in your submission as your individual submission will represent your entire team (Note: teams may wish to arrange in advance a system to talk with each other, like in a Microsoft Teams chat, and decide is you’d like to designate someone who will submit answers on the team’s behalf).

A correct response earns the point value of the clue and gives the answering team the right to select the next category/question. Selections should be made in the chat functionality of the GTW console. If the player gives an incorrect response or fails to offer a response in the form of a question, that amount is deducted from the team’s score and the second buzzed in team response will be recognized, and so on until the correct answer is given.

If no correct response is submitted, or no correct response is submitted within the time limit, the host will reveal the correct response, and the team who originally chose the question maintains control of the board.

Daily Doubles

Two questions (known initially only to the hosts) are “Daily Doubles.” Only the team that initially selects a Daily Double may respond to that clue. The team may wager any or all of their current points on that question, or if they have 0 points or negative points, they may wager up to 500 points. The team that picked the Daily Double should decide how much they want to wager (within a 15 second time limit) and then announce their wager. If the hosts decide a team is taking excessively long to do so, the question shall be asked at its default point value.

Final Jeopardy

If a team finishes the round with either 0 points or a negative score, they are ineligible to participate in Final Jeopardy. At the start of the Final Jeopardy round, the host will announce the category of the final question in the game. The eligible teams will have 30 seconds to decide how many of their current points (if any) they wish to wager on the Final Jeopardy question. After collecting these, the hosts will reveal the final clue and teams have 60 seconds to submit their responses into the GTW chat console. Teams are allowed to discuss their answers during this time. At the end of this period, the hosts will reveal the answers given (beginning with the team that had the lowest initial score) and final scores will be tallied. The team with the highest score wins. In the event that two teams tie for the Win, the Team Captains will battle it out in a bonus clue round to establish a clear round winner. The two teams with the lowest scores will be eliminated. In the event that two teams tie for elimination, the Team Captains will face a sudden death elimination round to see who will stay in the competition (and on the road to glory), and who will be eliminated.

Round Two: Quick Draw

Hint: Da Vinci Code

Round Three: Speed Racer

Hint: Fastest Keys in the West

Round Four: Virtual Scavenger Hunt

Hint: Ready, Set, Find!